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- #Faceshift unity plugin movie#
- #Faceshift unity plugin install#
- #Faceshift unity plugin software#
- #Faceshift unity plugin plus#
- #Faceshift unity plugin series#
#Faceshift unity plugin software#
Omote used bespoke software written by the artist Nobumich Asai and is highly computer intensive (two systems are used in parallel) and involves complex and labour intensive procedures of special make up and reflective dots for the effect to work correctly. Live interactive face mapping is a relatively new phenomena and is incredibly impressive, with suggestions of the uncanny, as the Omote project demonstrates (video August 2014): There will need to be a balance between content creation and technical developments in order that the research can be contained and released. The envisaged performance will require the development of iMorphia to extend body mapping and interaction in order to address some of the areas of future research mapped out following the workshops – such as face mapping, live body swapping and a mutual interactive relationship between performer, participant and the technology:įace projection, interactive objects and the heightened inter-relationship between performer and virtual projections are seen as key areas where the uncanny might be evoked. An intimate space with one participant, myself as performer/medium and the intermedial technology of interactive multimedia devices, props, screens and projectors – a playful and experimental space where work might be continually created, developed and trialled over a period of a number of weeks. I am beginning to imagine a palette of possibilities, a space where objects, screens and devices can be moved around and changed. How does the performance work of Jo Scott compare to other intermedial perfomances – such as the work of Rose English, Forced Entertainment and Forkbeard Fantasy? Are there other examples that might be used to compare and contrast? How might a system be created that supports the type of live improvisation offered by Jo’ s system? How might different aspects of the uncanny be evoked and changed rapidly and easily? What form might the performance take? What does the performance space look like? What is the content and what types of technology might be used to deliver a live interactive uncanny performance? In comparison the iMorphia system as it currently stands does not support this type of live improvisation, characters are selected via a computer interface to the unity engine and once chosen are fixed.
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Jo Scott improvises with her technology as a means of being present and evoking liveness, giving her the ability to move her performance in any direction at any time, responding to feedback from her system, the generated media and the audience. Intermedial being used here to highlight the mutually dependent relationship between the performer and the media being used.
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#Faceshift unity plugin series#
Copyright ©2013-2021, all rights reserved.Inspired by the intermedial performance work of Jo Scott, I am beginning to formulate an outline for a series of experimental live performance experiments as a means of testing the hypothesis as to whether it is possible to evoke the uncanny through intermedial performance. fbx file Import into 3DS MAXĬopyright notice: any total or partial reproduction of the content is forbidden without previous authorisation by the Author. File> Export> to export in mocap data or animated. Tracking> select the clip (it turns to blue)> Refine (this operation will remove glitches)ħ. You have to stay 80 cm from the sensor for face trackingĦ. Start Faceshift> select MS Kinect Sensor Pluginģ. NOTICE: You have to stay 80 cm from the sensor for face tracking Faceshift capture and exportġ. Go to Programs/Microsoft SDKs/Kinect/Developer Toolkit 1.8/bin/
#Faceshift unity plugin install#
and install KinectDeveloperToolkit-v1.8.0-Setup.exe XBOX360 Sensor testingġ. From Microsoft website download and install ģ. Ok let’s start! XBOX360 sensor installationĢ. Unofficially it might work with XBOX360 Kinetic sensor. – Microsoft Kinect (it is the Kinetic sensor for PC) To use Faceshift Studio you need a RGBD cameras (Red-Green-Blue-Deph). It works well with Autodesk 3DS Max and Unit圓D.
#Faceshift unity plugin movie#
This description is then used to animate virtual characters for use in movie or game production.įaceshift Studio is really fantastic and it is used by some of most creative companies in the world as Industrial Light and Magic, Dreamworks, Disney, Sega.
#Faceshift unity plugin plus#
It analyzes the face motions of an actor, and describes them as a mixture of basic expressions, plus head orientation and gaze. Faceshift Studio – Basic Tutorial with XBOX360 Kinectįaceshift Studio () is a face-mocap software.